R&D – Introduction

You are requested to research, explore and expand upon at least one of these categories as a starting point. Do some reading, some searching, form some informed opinions and debates. Work on some early concepts, ideas, thoughts, that have the potential to be expanded upon next semester.

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R&D – Smart Learning

This category is about finding new, creative approaches to education and learning. Many high schools and universities report tremendous dropout rates and a social education-gap remains reality in most countries. Smart Learning innovations may, for example, provide free-access training courses, foster ICT competence, create scientific understanding, support international knowledge exchange, or open up new capacities for scientific research. This also includes tools boosting learners’ motivation to study like infotainment games, platforms for open-access education or other digital solutions for making scientific progress beneficial to all. (ICCM, 2012)

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R&D – Target Audience

Looking at the information I found, I will focus on the children of 7 years old. Because of the technology nowadays, I can assume that learning becomes different. However, it could also affect children in a negative way. Technology can take skills away from children because everything is automated. That way, thinking skills are less developed and therefore the EF can be affected.

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